<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.9.1"/>
<title>SDL_gpu: SDL_gpu_GLES_2.h Source File</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
  $(document).ready(function() { init_search(); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  <td style="padding-left: 0.5em;">
   <div id="projectname">SDL_gpu
   &#160;<span id="projectnumber">0.10.0</span>
   </div>
   <div id="projectbrief">A hardware-accelerated, cross-platform 2D graphics API</div>
  </td>
 </tr>
 </tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.9.1 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
  <div id="navrow1" class="tabs">
    <ul class="tablist">
      <li><a href="index.html"><span>Main&#160;Page</span></a></li>
      <li><a href="modules.html"><span>Modules</span></a></li>
      <li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
      <li class="current"><a href="files.html"><span>Files</span></a></li>
      <li>
        <div id="MSearchBox" class="MSearchBoxInactive">
        <span class="left">
          <img id="MSearchSelect" src="search/mag_sel.png"
               onmouseover="return searchBox.OnSearchSelectShow()"
               onmouseout="return searchBox.OnSearchSelectHide()"
               alt=""/>
          <input type="text" id="MSearchField" value="Search" accesskey="S"
               onfocus="searchBox.OnSearchFieldFocus(true)" 
               onblur="searchBox.OnSearchFieldFocus(false)" 
               onkeyup="searchBox.OnSearchFieldChange(event)"/>
          </span><span class="right">
            <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
          </span>
        </div>
      </li>
    </ul>
  </div>
  <div id="navrow2" class="tabs2">
    <ul class="tablist">
      <li><a href="files.html"><span>File&#160;List</span></a></li>
      <li><a href="globals.html"><span>Globals</span></a></li>
    </ul>
  </div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
     onmouseover="return searchBox.OnSearchSelectShow()"
     onmouseout="return searchBox.OnSearchSelectHide()"
     onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>

<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0" 
        name="MSearchResults" id="MSearchResults">
</iframe>
</div>

<div id="nav-path" class="navpath">
  <ul>
<li class="navelem"><a class="el" href="dir_d44c64559bbebec7f509842c48db8b23.html">include</a></li>  </ul>
</div>
</div><!-- top -->
<div class="header">
  <div class="headertitle">
<div class="title">SDL_gpu_GLES_2.h</div>  </div>
</div><!--header-->
<div class="contents">
<a href="SDL__gpu__GLES__2_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#ifndef _SDL_GPU_GLES_2_H__</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="preprocessor">#define _SDL_GPU_GLES_2_H__</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;</div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="SDL__gpu_8h.html">SDL_gpu.h</a>&quot;</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="preprocessor">#include &quot;SDL_platform.h&quot;</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;</div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="preprocessor">#if !defined(SDL_GPU_DISABLE_GLES) &amp;&amp; !defined(SDL_GPU_DISABLE_GLES_2)</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;</div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="preprocessor">#ifdef __IPHONEOS__</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="preprocessor">    #include &lt;OpenGLES/ES2/gl.h&gt;</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="preprocessor">    #include &lt;OpenGLES/ES2/glext.h&gt;</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="preprocessor">#else</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="preprocessor">    #include &quot;GLES2/gl2.h&quot;</span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="preprocessor">    #include &quot;GLES2/gl2ext.h&quot;</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;</div>
<div class="line"><a name="l00017"></a><span class="lineno"><a class="line" href="SDL__gpu__GLES__2_8h_a99e228705056112915f445fe3865b53c.html#a99e228705056112915f445fe3865b53c">   17</a></span>&#160;<span class="preprocessor">        #define glVertexAttribI1i glVertexAttrib1f</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"><a class="line" href="SDL__gpu__GLES__2_8h_ac194683c1a19682351d915d244a47499.html#ac194683c1a19682351d915d244a47499">   18</a></span>&#160;<span class="preprocessor">        #define glVertexAttribI2i glVertexAttrib2f</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"><a class="line" href="SDL__gpu__GLES__2_8h_a417269731fbb483680d4930ee6334240.html#a417269731fbb483680d4930ee6334240">   19</a></span>&#160;<span class="preprocessor">        #define glVertexAttribI3i glVertexAttrib3f</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"><a class="line" href="SDL__gpu__GLES__2_8h_a915a214c99e74dd0af71d93eb6aacfa2.html#a915a214c99e74dd0af71d93eb6aacfa2">   20</a></span>&#160;<span class="preprocessor">        #define glVertexAttribI4i glVertexAttrib4f</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"><a class="line" href="SDL__gpu__GLES__2_8h_ae9650c3322646dada89c6f8d4729f36f.html#ae9650c3322646dada89c6f8d4729f36f">   21</a></span>&#160;<span class="preprocessor">        #define glVertexAttribI1ui glVertexAttrib1f</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"><a class="line" href="SDL__gpu__GLES__2_8h_a53c11296ce705e51a123339117fbd163.html#a53c11296ce705e51a123339117fbd163">   22</a></span>&#160;<span class="preprocessor">        #define glVertexAttribI2ui glVertexAttrib2f</span></div>
<div class="line"><a name="l00023"></a><span class="lineno"><a class="line" href="SDL__gpu__GLES__2_8h_a55510ec365eb8c16faa7aaf1058fab5b.html#a55510ec365eb8c16faa7aaf1058fab5b">   23</a></span>&#160;<span class="preprocessor">        #define glVertexAttribI3ui glVertexAttrib3f</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"><a class="line" href="SDL__gpu__GLES__2_8h_a88e8a836f0d1ffdb20288a04ddd08a2d.html#a88e8a836f0d1ffdb20288a04ddd08a2d">   24</a></span>&#160;<span class="preprocessor">    #define glVertexAttribI4ui glVertexAttrib4f</span></div>
<div class="line"><a name="l00025"></a><span class="lineno"><a class="line" href="SDL__gpu__GLES__2_8h_a88f951d9fb1bd55e28bc3c8581adf2eb.html#a88f951d9fb1bd55e28bc3c8581adf2eb">   25</a></span>&#160;<span class="preprocessor">    #define glMapBuffer glMapBufferOES</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"><a class="line" href="SDL__gpu__GLES__2_8h_ae6a0a2dca1b86176367fab8941e9ab8f.html#ae6a0a2dca1b86176367fab8941e9ab8f">   26</a></span>&#160;<span class="preprocessor">    #define glUnmapBuffer glUnmapBufferOES</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"><a class="line" href="SDL__gpu__GLES__2_8h_ab43997c5949dffce6674a7bb8a3059da.html#ab43997c5949dffce6674a7bb8a3059da">   27</a></span>&#160;<span class="preprocessor">    #define GL_WRITE_ONLY GL_WRITE_ONLY_OES</span></div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;</div>
<div class="line"><a name="l00032"></a><span class="lineno"><a class="line" href="SDL__gpu__GLES__2_8h_a1bf6b3961fe68fd88f4193171cd8b562.html#a1bf6b3961fe68fd88f4193171cd8b562">   32</a></span>&#160;<span class="preprocessor">#define GPU_CONTEXT_DATA ContextData_GLES_2</span></div>
<div class="line"><a name="l00033"></a><span class="lineno"><a class="line" href="SDL__gpu__GLES__2_8h_a1d1b62a2205012b1bf4b31be01d035a0.html#a1d1b62a2205012b1bf4b31be01d035a0">   33</a></span>&#160;<span class="preprocessor">#define GPU_IMAGE_DATA ImageData_GLES_2</span></div>
<div class="line"><a name="l00034"></a><span class="lineno"><a class="line" href="SDL__gpu__GLES__2_8h_aebe253840844f9b0fd251adc99dbff85.html#aebe253840844f9b0fd251adc99dbff85">   34</a></span>&#160;<span class="preprocessor">#define GPU_TARGET_DATA TargetData_GLES_2</span></div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;</div>
<div class="line"><a name="l00037"></a><span class="lineno"><a class="line" href="SDL__gpu__GLES__2_8h_a6f074b94e7b792cb90aeae8350699869.html#a6f074b94e7b792cb90aeae8350699869">   37</a></span>&#160;<span class="preprocessor">#define GPU_DEFAULT_TEXTURED_VERTEX_SHADER_SOURCE \</span></div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">&quot;#version 100\n\</span></div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">precision mediump float;\n\</span></div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">precision mediump int;\n\</span></div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="preprocessor">\</span></div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="preprocessor">attribute vec2 gpu_Vertex;\n\</span></div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="preprocessor">attribute vec2 gpu_TexCoord;\n\</span></div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="preprocessor">attribute vec4 gpu_Color;\n\</span></div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="preprocessor">uniform mat4 gpu_ModelViewProjectionMatrix;\n\</span></div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="preprocessor">\</span></div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="preprocessor">varying vec4 color;\n\</span></div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="preprocessor">varying vec2 texCoord;\n\</span></div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="preprocessor">\</span></div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="preprocessor">void main(void)\n\</span></div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="preprocessor">{\n\</span></div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="preprocessor">        color = gpu_Color;\n\</span></div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;<span class="preprocessor">        texCoord = vec2(gpu_TexCoord);\n\</span></div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="preprocessor">        gl_Position = gpu_ModelViewProjectionMatrix * vec4(gpu_Vertex, 0.0, 1.0);\n\</span></div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;<span class="preprocessor">}&quot;</span></div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;</div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;<span class="comment">// Tier 3 uses shader attributes to send position, texcoord, and color data for each vertex.</span></div>
<div class="line"><a name="l00058"></a><span class="lineno"><a class="line" href="SDL__gpu__GLES__2_8h_a5ca2cd32859512a50e648cf8c574be99.html#a5ca2cd32859512a50e648cf8c574be99">   58</a></span>&#160;<span class="preprocessor">#define GPU_DEFAULT_UNTEXTURED_VERTEX_SHADER_SOURCE \</span></div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;<span class="preprocessor">&quot;#version 100\n\</span></div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;<span class="preprocessor">precision mediump float;\n\</span></div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;<span class="preprocessor">precision mediump int;\n\</span></div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;<span class="preprocessor">\</span></div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;<span class="preprocessor">attribute vec2 gpu_Vertex;\n\</span></div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;<span class="preprocessor">attribute vec4 gpu_Color;\n\</span></div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;<span class="preprocessor">uniform mat4 gpu_ModelViewProjectionMatrix;\n\</span></div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;<span class="preprocessor">\</span></div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;<span class="preprocessor">varying vec4 color;\n\</span></div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;<span class="preprocessor">\</span></div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;<span class="preprocessor">void main(void)\n\</span></div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;<span class="preprocessor">{\n\</span></div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;<span class="preprocessor">        color = gpu_Color;\n\</span></div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;<span class="preprocessor">        gl_Position = gpu_ModelViewProjectionMatrix * vec4(gpu_Vertex, 0.0, 1.0);\n\</span></div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;<span class="preprocessor">}&quot;</span></div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div>
<div class="line"><a name="l00076"></a><span class="lineno"><a class="line" href="SDL__gpu__GLES__2_8h_ab6ac7d1112d6fc0f799e24b6f76ea58d.html#ab6ac7d1112d6fc0f799e24b6f76ea58d">   76</a></span>&#160;<span class="preprocessor">#define GPU_DEFAULT_TEXTURED_FRAGMENT_SHADER_SOURCE \</span></div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;<span class="preprocessor">&quot;#version 100\n\</span></div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;<span class="preprocessor">precision mediump float;\n\</span></div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;<span class="preprocessor">precision mediump int;\n\</span></div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;<span class="preprocessor">\</span></div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;<span class="preprocessor">varying vec4 color;\n\</span></div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;<span class="preprocessor">varying vec2 texCoord;\n\</span></div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;<span class="preprocessor">\</span></div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;<span class="preprocessor">uniform sampler2D tex;\n\</span></div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;<span class="preprocessor">\</span></div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;<span class="preprocessor">void main(void)\n\</span></div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;<span class="preprocessor">{\n\</span></div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;<span class="preprocessor">    gl_FragColor = texture2D(tex, texCoord) * color;\n\</span></div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;<span class="preprocessor">}&quot;</span></div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;</div>
<div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="SDL__gpu__GLES__2_8h_a75d7e5e1cac6abd27d81b61fbdea224b.html#a75d7e5e1cac6abd27d81b61fbdea224b">   91</a></span>&#160;<span class="preprocessor">#define GPU_DEFAULT_UNTEXTURED_FRAGMENT_SHADER_SOURCE \</span></div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;<span class="preprocessor">&quot;#version 100\n\</span></div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;<span class="preprocessor">precision mediump float;\n\</span></div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;<span class="preprocessor">precision mediump int;\n\</span></div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;<span class="preprocessor">\</span></div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;<span class="preprocessor">varying vec4 color;\n\</span></div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;<span class="preprocessor">\</span></div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;<span class="preprocessor">void main(void)\n\</span></div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;<span class="preprocessor">{\n\</span></div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;<span class="preprocessor">    gl_FragColor = color;\n\</span></div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;<span class="preprocessor">}&quot;</span></div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;</div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;</div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;</div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;</div>
<div class="line"><a name="l00106"></a><span class="lineno"><a class="line" href="structContextData__GLES__2.html">  106</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structContextData__GLES__2.html">ContextData_GLES_2</a></div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;{</div>
<div class="line"><a name="l00108"></a><span class="lineno"><a class="line" href="structContextData__GLES__2_a733782f45865e31e1efcc60079a3bb2c.html#a733782f45865e31e1efcc60079a3bb2c">  108</a></span>&#160;        SDL_Color <a class="code" href="structContextData__GLES__2_a733782f45865e31e1efcc60079a3bb2c.html#a733782f45865e31e1efcc60079a3bb2c">last_color</a>;</div>
<div class="line"><a name="l00109"></a><span class="lineno"><a class="line" href="structContextData__GLES__2_aed4c007398e61b8025a31c0f5b4f3038.html#aed4c007398e61b8025a31c0f5b4f3038">  109</a></span>&#160;        Uint8 <a class="code" href="structContextData__GLES__2_aed4c007398e61b8025a31c0f5b4f3038.html#aed4c007398e61b8025a31c0f5b4f3038">last_use_texturing</a>;</div>
<div class="line"><a name="l00110"></a><span class="lineno"><a class="line" href="structContextData__GLES__2_a1d96ea4190f3c6bf7a78b6452350700e.html#a1d96ea4190f3c6bf7a78b6452350700e">  110</a></span>&#160;        <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structContextData__GLES__2_a1d96ea4190f3c6bf7a78b6452350700e.html#a1d96ea4190f3c6bf7a78b6452350700e">last_shape</a>;</div>
<div class="line"><a name="l00111"></a><span class="lineno"><a class="line" href="structContextData__GLES__2_ac307908990aafe18794f82c9823ef213.html#ac307908990aafe18794f82c9823ef213">  111</a></span>&#160;        Uint8 <a class="code" href="structContextData__GLES__2_ac307908990aafe18794f82c9823ef213.html#ac307908990aafe18794f82c9823ef213">last_use_blending</a>;</div>
<div class="line"><a name="l00112"></a><span class="lineno"><a class="line" href="structContextData__GLES__2_a1aee37ad91b92a5e9d73b5c8d155d59b.html#a1aee37ad91b92a5e9d73b5c8d155d59b">  112</a></span>&#160;        <a class="code" href="structGPU__BlendMode.html">GPU_BlendMode</a> <a class="code" href="structContextData__GLES__2_a1aee37ad91b92a5e9d73b5c8d155d59b.html#a1aee37ad91b92a5e9d73b5c8d155d59b">last_blend_mode</a>;</div>
<div class="line"><a name="l00113"></a><span class="lineno"><a class="line" href="structContextData__GLES__2_a180cd3d5ee187eb1e503cfa908dcd72c.html#a180cd3d5ee187eb1e503cfa908dcd72c">  113</a></span>&#160;        <a class="code" href="structGPU__Rect.html">GPU_Rect</a> <a class="code" href="structContextData__GLES__2_a180cd3d5ee187eb1e503cfa908dcd72c.html#a180cd3d5ee187eb1e503cfa908dcd72c">last_viewport</a>;</div>
<div class="line"><a name="l00114"></a><span class="lineno"><a class="line" href="structContextData__GLES__2_ab32c96eb8d8820d24b6018375c36696f.html#ab32c96eb8d8820d24b6018375c36696f">  114</a></span>&#160;        <a class="code" href="structGPU__Camera.html">GPU_Camera</a> <a class="code" href="structContextData__GLES__2_ab32c96eb8d8820d24b6018375c36696f.html#ab32c96eb8d8820d24b6018375c36696f">last_camera</a>;</div>
<div class="line"><a name="l00115"></a><span class="lineno"><a class="line" href="structContextData__GLES__2_ab36725693e7e9d149af1b3cfe9564f1c.html#ab36725693e7e9d149af1b3cfe9564f1c">  115</a></span>&#160;        Uint8 <a class="code" href="structContextData__GLES__2_ab36725693e7e9d149af1b3cfe9564f1c.html#ab36725693e7e9d149af1b3cfe9564f1c">last_camera_inverted</a>;</div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;        </div>
<div class="line"><a name="l00117"></a><span class="lineno"><a class="line" href="structContextData__GLES__2_afcb8669ed59bbddad9b6e477122153cd.html#afcb8669ed59bbddad9b6e477122153cd">  117</a></span>&#160;        <a class="code" href="structGPU__Image.html">GPU_Image</a>* <a class="code" href="structContextData__GLES__2_afcb8669ed59bbddad9b6e477122153cd.html#afcb8669ed59bbddad9b6e477122153cd">last_image</a>;</div>
<div class="line"><a name="l00118"></a><span class="lineno"><a class="line" href="structContextData__GLES__2_ac19cd6643660f8444e4950e1502467ad.html#ac19cd6643660f8444e4950e1502467ad">  118</a></span>&#160;        <a class="code" href="structGPU__Target.html">GPU_Target</a>* <a class="code" href="structContextData__GLES__2_ac19cd6643660f8444e4950e1502467ad.html#ac19cd6643660f8444e4950e1502467ad">last_target</a>;</div>
<div class="line"><a name="l00119"></a><span class="lineno"><a class="line" href="structContextData__GLES__2_a0ce19b9f03e03cb7bfb748165ad90e85.html#a0ce19b9f03e03cb7bfb748165ad90e85">  119</a></span>&#160;        <span class="keywordtype">float</span>* <a class="code" href="structContextData__GLES__2_a0ce19b9f03e03cb7bfb748165ad90e85.html#a0ce19b9f03e03cb7bfb748165ad90e85">blit_buffer</a>;  <span class="comment">// Holds sets of 4 vertices, each with interleaved position, tex coords, and colors (e.g. [x0, y0, z0, s0, t0, r0, g0, b0, a0, ...]).</span></div>
<div class="line"><a name="l00120"></a><span class="lineno"><a class="line" href="structContextData__GLES__2_a9fafcb9b9f1a9781083a0921103d0cd9.html#a9fafcb9b9f1a9781083a0921103d0cd9">  120</a></span>&#160;        <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <a class="code" href="structContextData__GLES__2_a9fafcb9b9f1a9781083a0921103d0cd9.html#a9fafcb9b9f1a9781083a0921103d0cd9">blit_buffer_num_vertices</a>;</div>
<div class="line"><a name="l00121"></a><span class="lineno"><a class="line" href="structContextData__GLES__2_a7684859721d45624b67808057ed688ec.html#a7684859721d45624b67808057ed688ec">  121</a></span>&#160;        <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> <a class="code" href="structContextData__GLES__2_a7684859721d45624b67808057ed688ec.html#a7684859721d45624b67808057ed688ec">blit_buffer_max_num_vertices</a>;</div>
<div class="line"><a name="l00122"></a><span class="lineno"><a class="line" href="structContextData__GLES__2_a7cdcd3d89f2d4067403e9653048e162f.html#a7cdcd3d89f2d4067403e9653048e162f">  122</a></span>&#160;        <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>* <a class="code" href="structContextData__GLES__2_a7cdcd3d89f2d4067403e9653048e162f.html#a7cdcd3d89f2d4067403e9653048e162f">index_buffer</a>;  <span class="comment">// Indexes into the blit buffer so we can use 4 vertices for every 2 triangles (1 quad)</span></div>
<div class="line"><a name="l00123"></a><span class="lineno"><a class="line" href="structContextData__GLES__2_a151061888030db92a3792eaf86a56687.html#a151061888030db92a3792eaf86a56687">  123</a></span>&#160;        <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structContextData__GLES__2_a151061888030db92a3792eaf86a56687.html#a151061888030db92a3792eaf86a56687">index_buffer_num_vertices</a>;</div>
<div class="line"><a name="l00124"></a><span class="lineno"><a class="line" href="structContextData__GLES__2_abe67aaffde258278425e94d19fe43750.html#abe67aaffde258278425e94d19fe43750">  124</a></span>&#160;        <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structContextData__GLES__2_abe67aaffde258278425e94d19fe43750.html#abe67aaffde258278425e94d19fe43750">index_buffer_max_num_vertices</a>;</div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;    </div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;    <span class="comment">// Tier 3 rendering</span></div>
<div class="line"><a name="l00127"></a><span class="lineno"><a class="line" href="structContextData__GLES__2_a6877ca96f47a93bfa002cecec509627b.html#a6877ca96f47a93bfa002cecec509627b">  127</a></span>&#160;    <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structContextData__GLES__2_a6877ca96f47a93bfa002cecec509627b.html#a6877ca96f47a93bfa002cecec509627b">blit_VBO</a>[2];  <span class="comment">// For double-buffering</span></div>
<div class="line"><a name="l00128"></a><span class="lineno"><a class="line" href="structContextData__GLES__2_aba21017815c3950b0dae5052b263fe85.html#aba21017815c3950b0dae5052b263fe85">  128</a></span>&#160;    Uint8 <a class="code" href="structContextData__GLES__2_aba21017815c3950b0dae5052b263fe85.html#aba21017815c3950b0dae5052b263fe85">blit_VBO_flop</a>;</div>
<div class="line"><a name="l00129"></a><span class="lineno"><a class="line" href="structContextData__GLES__2_a0073fb551fea5b9083f36c20ea835e62.html#a0073fb551fea5b9083f36c20ea835e62">  129</a></span>&#160;    <a class="code" href="structGPU__ShaderBlock.html">GPU_ShaderBlock</a> <a class="code" href="structContextData__GLES__2_a0073fb551fea5b9083f36c20ea835e62.html#a0073fb551fea5b9083f36c20ea835e62">shader_block</a>[2];</div>
<div class="line"><a name="l00130"></a><span class="lineno"><a class="line" href="structContextData__GLES__2_acbd94c40d1fe056b5f3051d14a1c8f88.html#acbd94c40d1fe056b5f3051d14a1c8f88">  130</a></span>&#160;    <a class="code" href="structGPU__ShaderBlock.html">GPU_ShaderBlock</a> <a class="code" href="structContextData__GLES__2_acbd94c40d1fe056b5f3051d14a1c8f88.html#acbd94c40d1fe056b5f3051d14a1c8f88">current_shader_block</a>;</div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;    </div>
<div class="line"><a name="l00132"></a><span class="lineno"><a class="line" href="structContextData__GLES__2_a6e5ba93515f1f0bc0d3d435ae7d937a4.html#a6e5ba93515f1f0bc0d3d435ae7d937a4">  132</a></span>&#160;        <a class="code" href="structGPU__AttributeSource.html">GPU_AttributeSource</a> <a class="code" href="structContextData__GLES__2_a6e5ba93515f1f0bc0d3d435ae7d937a4.html#a6e5ba93515f1f0bc0d3d435ae7d937a4">shader_attributes</a>[16];</div>
<div class="line"><a name="l00133"></a><span class="lineno"><a class="line" href="structContextData__GLES__2_a5258c9ecdf111e1cb50acaf7d66ebddc.html#a5258c9ecdf111e1cb50acaf7d66ebddc">  133</a></span>&#160;        <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structContextData__GLES__2_a5258c9ecdf111e1cb50acaf7d66ebddc.html#a5258c9ecdf111e1cb50acaf7d66ebddc">attribute_VBO</a>[16];</div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;} <a class="code" href="structContextData__GLES__2.html">ContextData_GLES_2</a>;</div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;</div>
<div class="line"><a name="l00136"></a><span class="lineno"><a class="line" href="structImageData__GLES__2.html">  136</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structImageData__GLES__2.html">ImageData_GLES_2</a></div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;{</div>
<div class="line"><a name="l00138"></a><span class="lineno"><a class="line" href="structImageData__GLES__2_a86e2e1a0e7009b391f8c01d5a503ef75.html#a86e2e1a0e7009b391f8c01d5a503ef75">  138</a></span>&#160;    <span class="keywordtype">int</span> <a class="code" href="structImageData__GLES__2_a86e2e1a0e7009b391f8c01d5a503ef75.html#a86e2e1a0e7009b391f8c01d5a503ef75">refcount</a>;</div>
<div class="line"><a name="l00139"></a><span class="lineno"><a class="line" href="structImageData__GLES__2_a77feb4068559234bde5b5baa469922e2.html#a77feb4068559234bde5b5baa469922e2">  139</a></span>&#160;    Uint8 <a class="code" href="structImageData__GLES__2_a77feb4068559234bde5b5baa469922e2.html#a77feb4068559234bde5b5baa469922e2">owns_handle</a>;</div>
<div class="line"><a name="l00140"></a><span class="lineno"><a class="line" href="structImageData__GLES__2_a31ab85694ea0b8db36a909bed5fdd332.html#a31ab85694ea0b8db36a909bed5fdd332">  140</a></span>&#160;        Uint32 <a class="code" href="structImageData__GLES__2_a31ab85694ea0b8db36a909bed5fdd332.html#a31ab85694ea0b8db36a909bed5fdd332">handle</a>;</div>
<div class="line"><a name="l00141"></a><span class="lineno"><a class="line" href="structImageData__GLES__2_a837bf92263699ea59b78d4369737a2fe.html#a837bf92263699ea59b78d4369737a2fe">  141</a></span>&#160;        Uint32 <a class="code" href="structImageData__GLES__2_a837bf92263699ea59b78d4369737a2fe.html#a837bf92263699ea59b78d4369737a2fe">format</a>;</div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;} <a class="code" href="structImageData__GLES__2.html">ImageData_GLES_2</a>;</div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;</div>
<div class="line"><a name="l00144"></a><span class="lineno"><a class="line" href="structTargetData__GLES__2.html">  144</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structTargetData__GLES__2.html">TargetData_GLES_2</a></div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;{</div>
<div class="line"><a name="l00146"></a><span class="lineno"><a class="line" href="structTargetData__GLES__2_a32573d3ec50dfda76c98e61508335591.html#a32573d3ec50dfda76c98e61508335591">  146</a></span>&#160;    <span class="keywordtype">int</span> <a class="code" href="structTargetData__GLES__2_a32573d3ec50dfda76c98e61508335591.html#a32573d3ec50dfda76c98e61508335591">refcount</a>;</div>
<div class="line"><a name="l00147"></a><span class="lineno"><a class="line" href="structTargetData__GLES__2_a1aa98fcae5d35c45e1d2d86bdf546fca.html#a1aa98fcae5d35c45e1d2d86bdf546fca">  147</a></span>&#160;        Uint32 <a class="code" href="structTargetData__GLES__2_a1aa98fcae5d35c45e1d2d86bdf546fca.html#a1aa98fcae5d35c45e1d2d86bdf546fca">handle</a>;</div>
<div class="line"><a name="l00148"></a><span class="lineno"><a class="line" href="structTargetData__GLES__2_ae7ac865abd00971a5b732b03eb1ad129.html#ae7ac865abd00971a5b732b03eb1ad129">  148</a></span>&#160;        Uint32 <a class="code" href="structTargetData__GLES__2_ae7ac865abd00971a5b732b03eb1ad129.html#ae7ac865abd00971a5b732b03eb1ad129">format</a>;</div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;} <a class="code" href="structTargetData__GLES__2.html">TargetData_GLES_2</a>;</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;</div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;</div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="ttc" id="structTargetData__GLES__2_html"><div class="ttname"><a href="structTargetData__GLES__2.html">TargetData_GLES_2</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:144</div></div>
<div class="ttc" id="structImageData__GLES__2_a86e2e1a0e7009b391f8c01d5a503ef75_html_a86e2e1a0e7009b391f8c01d5a503ef75"><div class="ttname"><a href="structImageData__GLES__2_a86e2e1a0e7009b391f8c01d5a503ef75.html#a86e2e1a0e7009b391f8c01d5a503ef75">ImageData_GLES_2::refcount</a></div><div class="ttdeci">int refcount</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:138</div></div>
<div class="ttc" id="structGPU__AttributeSource_html"><div class="ttname"><a href="structGPU__AttributeSource.html">GPU_AttributeSource</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:495</div></div>
<div class="ttc" id="structContextData__GLES__2_a7684859721d45624b67808057ed688ec_html_a7684859721d45624b67808057ed688ec"><div class="ttname"><a href="structContextData__GLES__2_a7684859721d45624b67808057ed688ec.html#a7684859721d45624b67808057ed688ec">ContextData_GLES_2::blit_buffer_max_num_vertices</a></div><div class="ttdeci">unsigned short blit_buffer_max_num_vertices</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:121</div></div>
<div class="ttc" id="structGPU__Camera_html"><div class="ttname"><a href="structGPU__Camera.html">GPU_Camera</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:253</div></div>
<div class="ttc" id="structTargetData__GLES__2_a1aa98fcae5d35c45e1d2d86bdf546fca_html_a1aa98fcae5d35c45e1d2d86bdf546fca"><div class="ttname"><a href="structTargetData__GLES__2_a1aa98fcae5d35c45e1d2d86bdf546fca.html#a1aa98fcae5d35c45e1d2d86bdf546fca">TargetData_GLES_2::handle</a></div><div class="ttdeci">Uint32 handle</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:147</div></div>
<div class="ttc" id="structContextData__GLES__2_a6e5ba93515f1f0bc0d3d435ae7d937a4_html_a6e5ba93515f1f0bc0d3d435ae7d937a4"><div class="ttname"><a href="structContextData__GLES__2_a6e5ba93515f1f0bc0d3d435ae7d937a4.html#a6e5ba93515f1f0bc0d3d435ae7d937a4">ContextData_GLES_2::shader_attributes</a></div><div class="ttdeci">GPU_AttributeSource shader_attributes[16]</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:132</div></div>
<div class="ttc" id="structGPU__ShaderBlock_html"><div class="ttname"><a href="structGPU__ShaderBlock.html">GPU_ShaderBlock</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:266</div></div>
<div class="ttc" id="structContextData__GLES__2_ac307908990aafe18794f82c9823ef213_html_ac307908990aafe18794f82c9823ef213"><div class="ttname"><a href="structContextData__GLES__2_ac307908990aafe18794f82c9823ef213.html#ac307908990aafe18794f82c9823ef213">ContextData_GLES_2::last_use_blending</a></div><div class="ttdeci">Uint8 last_use_blending</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:111</div></div>
<div class="ttc" id="structContextData__GLES__2_a0073fb551fea5b9083f36c20ea835e62_html_a0073fb551fea5b9083f36c20ea835e62"><div class="ttname"><a href="structContextData__GLES__2_a0073fb551fea5b9083f36c20ea835e62.html#a0073fb551fea5b9083f36c20ea835e62">ContextData_GLES_2::shader_block</a></div><div class="ttdeci">GPU_ShaderBlock shader_block[2]</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:129</div></div>
<div class="ttc" id="structImageData__GLES__2_a77feb4068559234bde5b5baa469922e2_html_a77feb4068559234bde5b5baa469922e2"><div class="ttname"><a href="structImageData__GLES__2_a77feb4068559234bde5b5baa469922e2.html#a77feb4068559234bde5b5baa469922e2">ImageData_GLES_2::owns_handle</a></div><div class="ttdeci">Uint8 owns_handle</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:139</div></div>
<div class="ttc" id="SDL__gpu_8h_html"><div class="ttname"><a href="SDL__gpu_8h.html">SDL_gpu.h</a></div></div>
<div class="ttc" id="structImageData__GLES__2_html"><div class="ttname"><a href="structImageData__GLES__2.html">ImageData_GLES_2</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:136</div></div>
<div class="ttc" id="structContextData__GLES__2_a0ce19b9f03e03cb7bfb748165ad90e85_html_a0ce19b9f03e03cb7bfb748165ad90e85"><div class="ttname"><a href="structContextData__GLES__2_a0ce19b9f03e03cb7bfb748165ad90e85.html#a0ce19b9f03e03cb7bfb748165ad90e85">ContextData_GLES_2::blit_buffer</a></div><div class="ttdeci">float * blit_buffer</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:119</div></div>
<div class="ttc" id="structContextData__GLES__2_acbd94c40d1fe056b5f3051d14a1c8f88_html_acbd94c40d1fe056b5f3051d14a1c8f88"><div class="ttname"><a href="structContextData__GLES__2_acbd94c40d1fe056b5f3051d14a1c8f88.html#acbd94c40d1fe056b5f3051d14a1c8f88">ContextData_GLES_2::current_shader_block</a></div><div class="ttdeci">GPU_ShaderBlock current_shader_block</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:130</div></div>
<div class="ttc" id="structContextData__GLES__2_a5258c9ecdf111e1cb50acaf7d66ebddc_html_a5258c9ecdf111e1cb50acaf7d66ebddc"><div class="ttname"><a href="structContextData__GLES__2_a5258c9ecdf111e1cb50acaf7d66ebddc.html#a5258c9ecdf111e1cb50acaf7d66ebddc">ContextData_GLES_2::attribute_VBO</a></div><div class="ttdeci">unsigned int attribute_VBO[16]</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:133</div></div>
<div class="ttc" id="structContextData__GLES__2_a6877ca96f47a93bfa002cecec509627b_html_a6877ca96f47a93bfa002cecec509627b"><div class="ttname"><a href="structContextData__GLES__2_a6877ca96f47a93bfa002cecec509627b.html#a6877ca96f47a93bfa002cecec509627b">ContextData_GLES_2::blit_VBO</a></div><div class="ttdeci">unsigned int blit_VBO[2]</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:127</div></div>
<div class="ttc" id="structContextData__GLES__2_html"><div class="ttname"><a href="structContextData__GLES__2.html">ContextData_GLES_2</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:106</div></div>
<div class="ttc" id="structImageData__GLES__2_a837bf92263699ea59b78d4369737a2fe_html_a837bf92263699ea59b78d4369737a2fe"><div class="ttname"><a href="structImageData__GLES__2_a837bf92263699ea59b78d4369737a2fe.html#a837bf92263699ea59b78d4369737a2fe">ImageData_GLES_2::format</a></div><div class="ttdeci">Uint32 format</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:141</div></div>
<div class="ttc" id="structContextData__GLES__2_a1aee37ad91b92a5e9d73b5c8d155d59b_html_a1aee37ad91b92a5e9d73b5c8d155d59b"><div class="ttname"><a href="structContextData__GLES__2_a1aee37ad91b92a5e9d73b5c8d155d59b.html#a1aee37ad91b92a5e9d73b5c8d155d59b">ContextData_GLES_2::last_blend_mode</a></div><div class="ttdeci">GPU_BlendMode last_blend_mode</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:112</div></div>
<div class="ttc" id="structTargetData__GLES__2_ae7ac865abd00971a5b732b03eb1ad129_html_ae7ac865abd00971a5b732b03eb1ad129"><div class="ttname"><a href="structTargetData__GLES__2_ae7ac865abd00971a5b732b03eb1ad129.html#ae7ac865abd00971a5b732b03eb1ad129">TargetData_GLES_2::format</a></div><div class="ttdeci">Uint32 format</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:148</div></div>
<div class="ttc" id="structContextData__GLES__2_ac19cd6643660f8444e4950e1502467ad_html_ac19cd6643660f8444e4950e1502467ad"><div class="ttname"><a href="structContextData__GLES__2_ac19cd6643660f8444e4950e1502467ad.html#ac19cd6643660f8444e4950e1502467ad">ContextData_GLES_2::last_target</a></div><div class="ttdeci">GPU_Target * last_target</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:118</div></div>
<div class="ttc" id="structContextData__GLES__2_ab36725693e7e9d149af1b3cfe9564f1c_html_ab36725693e7e9d149af1b3cfe9564f1c"><div class="ttname"><a href="structContextData__GLES__2_ab36725693e7e9d149af1b3cfe9564f1c.html#ab36725693e7e9d149af1b3cfe9564f1c">ContextData_GLES_2::last_camera_inverted</a></div><div class="ttdeci">Uint8 last_camera_inverted</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:115</div></div>
<div class="ttc" id="structGPU__BlendMode_html"><div class="ttname"><a href="structGPU__BlendMode.html">GPU_BlendMode</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:133</div></div>
<div class="ttc" id="structGPU__Target_html"><div class="ttname"><a href="structGPU__Target.html">GPU_Target</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:343</div></div>
<div class="ttc" id="structImageData__GLES__2_a31ab85694ea0b8db36a909bed5fdd332_html_a31ab85694ea0b8db36a909bed5fdd332"><div class="ttname"><a href="structImageData__GLES__2_a31ab85694ea0b8db36a909bed5fdd332.html#a31ab85694ea0b8db36a909bed5fdd332">ImageData_GLES_2::handle</a></div><div class="ttdeci">Uint32 handle</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:140</div></div>
<div class="ttc" id="structContextData__GLES__2_a7cdcd3d89f2d4067403e9653048e162f_html_a7cdcd3d89f2d4067403e9653048e162f"><div class="ttname"><a href="structContextData__GLES__2_a7cdcd3d89f2d4067403e9653048e162f.html#a7cdcd3d89f2d4067403e9653048e162f">ContextData_GLES_2::index_buffer</a></div><div class="ttdeci">unsigned short * index_buffer</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:122</div></div>
<div class="ttc" id="structContextData__GLES__2_aba21017815c3950b0dae5052b263fe85_html_aba21017815c3950b0dae5052b263fe85"><div class="ttname"><a href="structContextData__GLES__2_aba21017815c3950b0dae5052b263fe85.html#aba21017815c3950b0dae5052b263fe85">ContextData_GLES_2::blit_VBO_flop</a></div><div class="ttdeci">Uint8 blit_VBO_flop</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:128</div></div>
<div class="ttc" id="structContextData__GLES__2_ab32c96eb8d8820d24b6018375c36696f_html_ab32c96eb8d8820d24b6018375c36696f"><div class="ttname"><a href="structContextData__GLES__2_ab32c96eb8d8820d24b6018375c36696f.html#ab32c96eb8d8820d24b6018375c36696f">ContextData_GLES_2::last_camera</a></div><div class="ttdeci">GPU_Camera last_camera</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:114</div></div>
<div class="ttc" id="structGPU__Image_html"><div class="ttname"><a href="structGPU__Image.html">GPU_Image</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:222</div></div>
<div class="ttc" id="structContextData__GLES__2_aed4c007398e61b8025a31c0f5b4f3038_html_aed4c007398e61b8025a31c0f5b4f3038"><div class="ttname"><a href="structContextData__GLES__2_aed4c007398e61b8025a31c0f5b4f3038.html#aed4c007398e61b8025a31c0f5b4f3038">ContextData_GLES_2::last_use_texturing</a></div><div class="ttdeci">Uint8 last_use_texturing</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:109</div></div>
<div class="ttc" id="structContextData__GLES__2_a9fafcb9b9f1a9781083a0921103d0cd9_html_a9fafcb9b9f1a9781083a0921103d0cd9"><div class="ttname"><a href="structContextData__GLES__2_a9fafcb9b9f1a9781083a0921103d0cd9.html#a9fafcb9b9f1a9781083a0921103d0cd9">ContextData_GLES_2::blit_buffer_num_vertices</a></div><div class="ttdeci">unsigned short blit_buffer_num_vertices</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:120</div></div>
<div class="ttc" id="structContextData__GLES__2_a733782f45865e31e1efcc60079a3bb2c_html_a733782f45865e31e1efcc60079a3bb2c"><div class="ttname"><a href="structContextData__GLES__2_a733782f45865e31e1efcc60079a3bb2c.html#a733782f45865e31e1efcc60079a3bb2c">ContextData_GLES_2::last_color</a></div><div class="ttdeci">SDL_Color last_color</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:108</div></div>
<div class="ttc" id="structContextData__GLES__2_a1d96ea4190f3c6bf7a78b6452350700e_html_a1d96ea4190f3c6bf7a78b6452350700e"><div class="ttname"><a href="structContextData__GLES__2_a1d96ea4190f3c6bf7a78b6452350700e.html#a1d96ea4190f3c6bf7a78b6452350700e">ContextData_GLES_2::last_shape</a></div><div class="ttdeci">unsigned int last_shape</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:110</div></div>
<div class="ttc" id="structContextData__GLES__2_a151061888030db92a3792eaf86a56687_html_a151061888030db92a3792eaf86a56687"><div class="ttname"><a href="structContextData__GLES__2_a151061888030db92a3792eaf86a56687.html#a151061888030db92a3792eaf86a56687">ContextData_GLES_2::index_buffer_num_vertices</a></div><div class="ttdeci">unsigned int index_buffer_num_vertices</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:123</div></div>
<div class="ttc" id="structTargetData__GLES__2_a32573d3ec50dfda76c98e61508335591_html_a32573d3ec50dfda76c98e61508335591"><div class="ttname"><a href="structTargetData__GLES__2_a32573d3ec50dfda76c98e61508335591.html#a32573d3ec50dfda76c98e61508335591">TargetData_GLES_2::refcount</a></div><div class="ttdeci">int refcount</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:146</div></div>
<div class="ttc" id="structContextData__GLES__2_a180cd3d5ee187eb1e503cfa908dcd72c_html_a180cd3d5ee187eb1e503cfa908dcd72c"><div class="ttname"><a href="structContextData__GLES__2_a180cd3d5ee187eb1e503cfa908dcd72c.html#a180cd3d5ee187eb1e503cfa908dcd72c">ContextData_GLES_2::last_viewport</a></div><div class="ttdeci">GPU_Rect last_viewport</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:113</div></div>
<div class="ttc" id="structGPU__Rect_html"><div class="ttname"><a href="structGPU__Rect.html">GPU_Rect</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:61</div></div>
<div class="ttc" id="structContextData__GLES__2_abe67aaffde258278425e94d19fe43750_html_abe67aaffde258278425e94d19fe43750"><div class="ttname"><a href="structContextData__GLES__2_abe67aaffde258278425e94d19fe43750.html#abe67aaffde258278425e94d19fe43750">ContextData_GLES_2::index_buffer_max_num_vertices</a></div><div class="ttdeci">unsigned int index_buffer_max_num_vertices</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:124</div></div>
<div class="ttc" id="structContextData__GLES__2_afcb8669ed59bbddad9b6e477122153cd_html_afcb8669ed59bbddad9b6e477122153cd"><div class="ttname"><a href="structContextData__GLES__2_afcb8669ed59bbddad9b6e477122153cd.html#afcb8669ed59bbddad9b6e477122153cd">ContextData_GLES_2::last_image</a></div><div class="ttdeci">GPU_Image * last_image</div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_2.h:117</div></div>
</div><!-- fragment --></div><!-- contents -->
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
Generated on Wed Feb 11 2015 20:10:37 for SDL_gpu by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.9.1
</small></address>
</body>
</html>
